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Tournament Rules

Flag Football & Basketball 

Flag-Football Tournament Rules:

Tournament Overview:

Sport: 5-on-5 Flag Football

Location: Tilles Park on Hampton (5900 Fyler) or Listed Venue

 Time: 11:30 PM - 4:00 PM

Max # of Teams: 8

Team Size: 8+ Players

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Game Clock: Each Game will be 20 Minutes with a running clock until the final minute. During the final minute of each game the clock will stop for Incompletions, out of bounds, timeouts, injuries, turnovers, etc. 

(The clock will only stop during the first 19 minutes for Timeouts and Injuries)

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Field Size: Each Field will be 80 yards total with 10-yard end zones by 30 yards

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First place Team Winnings: Each player receives a Championship shirt, and their Team name is engraved on the South-City Classic 1st Place Trophy. Each player will also get a Raising Cane's Drawstring bag, golf towel and Box Combo gift card.

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MVP: Will receive The Raising Canes MVP Player of the Day Prize.

 

Teams:

Players are asked to form teams themselves and enter as a team. 

Contact us and we will help find you a team.

Players handle substitution at their team captain's preference.

Every team is asked to wear the same color shirts. Team colors will be assigned after registration.

Snacks and water will be provided to participants.

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Flag-Football Day Tournament Schedule: 8 Teams

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11:30 - Arrival and Team Sign-In

11:55 - Opening announcements and rule explanations.

12:00 - Each team will play 4, 20-minute games.

2:00 - Intermission. (15-20 Minutes)

Teams will be seeded in each division based on their record during the initial games.

2:20 - Single Elimination Tournament begins

3:20 - Championship Game

3:45 - MVP announced and Prize money presented to champions.

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Flag-Football Night Tournament Schedule: 8 Teams

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5:15-5:30 - Arrival and Team Sign-In

5:30 - Opening announcements and rule explanations.

5:40 - Each team will play 4, 20-minute games.

Teams will be seeded in each division based on their record during the initial games.

8:00 - Single Elimination Tournament begins

9:00 - Championship Game

9:20 - MVP announced and Prizes presented to champions.

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Rules and Penalties:​

Basic Game Play:

Each team may have 5 players on the field at a time.

The field is 80 yards long and 30 yards wide. (60 yard field with 10 yard EndZones)

Each Team has 1, 30-second time-out per Game. 

All Games will be 20-minutes with a running clock until the final minute.

During the final minute of each game, the clock will stop in the case of:

  • Incomplete pass

  • Active ball-carrier stepping out of bounds.

  • Penalties

  • Injuries 

  • Change of Possessions (Will not run on extra point attempt)

 

First Downs and Punts:

Teams have 4 plays to pass half field, and 4 more to score a touchdown once half field has been passed.

A first down is awarded when a team crosses midfield. 

There is no physical punting or kickoffs, the ball starts on the 5-yard line for all drives.

Teams who elect to "punt" will give the ball to the opposing team on that team's 5-yard line.


  1.  

Rules of Play:

Once the ref spots the ball, teams will have 25 seconds to snap the ball.

The Center must snap the ball from the ground. Exceptions can be made in the case of wet ground and if agreed upon by both teams.

The Quarterback may scramble over the line of scrimmage only if rushed. 

The Quarterback may hand the ball off to any player.

Any number of defensive players are allowed to rush the quarterback after a 2 second count which will be called aloud by the Line Judge.

 Defenders can also cross the line of scrimmage as soon as the ball leaves the quarterback’s hands.

A 6 second Action Clock is started and called aloud at the snap. 

  • The ball must cross the line of scrimmage by the end of the 6 Second Action clock.

  • The ball must cross the line of scrimmage at the end of the Action clock even if handed off.

  • The play may continue if the quarterback’s arm is in motion at the count of 6.

  • If the play clock results in the end of play, the play will be called dead with no penalties other than the implicit loss of down. 

The ball is dead when it hits the ground, the offensive player’s flag is pulled from their belt, the ball-carrier steps out of bounds, or the ball-carrier’s body—outside of their hands or feet—touches the ground.

  1.  

Scoring Plays:

Touchdowns are worth 6 points.

Extra points are attempted from either the 5-yard line, for 1 point, or the 10-yard line for 2 points.

Interceptions occurring on extra point attempts result only in a failed attempt. (You cannot return it)

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Onside Kick Rules:

  • Trailing teams may now attempt an onside “kick” play after scoring — at any time during the final 5 minutes of the game.

  • The attempt consists of one play from the offense’s 15-yard line.

  • To succeed, the offense must gain a first down on that play.

  • Failure to convert results in a turnover at the dead-ball spot.

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Penalties:

  1.  

  2. Illegal Pass – QB past the line

If the QB or another player throws a forward pass after crossing the line of scrimmage the play will be called dead. Illegal Forward Passes will result in a 5-yard penalty and the play will count. (was 2nd down so now its 3rd down)

Blocking

Once an offensive player has caught the ball, all other offensive players must stop and are only allowed to be in the defense’s way if their feet are planted. Blocking will result in the play being called dead at the spot of the foul.

 

Charging

It is the Offensive player's responsibility, when running with the ball, to move out of the defenses path. Any intentional or unintentional contact by the offense to “go through” a defender will be called as “Charging”. Charging will result in a 5-yard penalty from the spot of the foul.

 

Defensive Holding: Pre-throw Penalty

Holding will be called whenever a defensive player grabs and substantially turns, slows-down, or trips-up an offensive receiver during their route, before the ball has left the QBs hands. Holding penalties will result in the offense being awarded a first down and 5-yards from the original line of scrimmage.

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Defensive Holding: Flag Pull Minor and Excessive Holding

 

Flag Pull holding: Holding or contact occurring during a flag pull attempt.

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THERE WILL NOW BE TWO LEVELS OF

FLAG PULL HOLDING PENALTIES

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Level 1: Minor Holding

Penalty: 5 yards, no automatic first down

 

  • Brief jersey holding and tugging

  • Gently pushing a WR out of bounds

  • Wrapping up field arm around runner

  • Running into a ball carrier - minor contact during a flag pull attempt​​

 

Level 2: Excessive Holding

Penalty: 5 yards & automatic first down

 

  • Grabbing and holding onto a jersey

  • Forcefully pushing a runner down or out of bounds rather than attempting a clean flag pull.

  • Striping the ball from the receivers hands

  • Tackling the ball carrier

 

Delay of Game

Exceeding the allotted 25 second play clock results in a 5-yard loss, and the penalized team is given an additional 25 seconds to snap the ball.

 

 

Encroachment

When a defender crosses the line of scrimmage before the 2-second rush clock has been called. This will result in a 5-yard penalty and a replay of down being awarded to the offense. (twice in a row results In an automatic 1st down for the offense)

 

False-Start / Illegal Snaps

Any movement, other than when going into motion, by an offensive player after they have become "set". This will result in a 5-yard penalty on the offense and a replay of down.

 

Flag Guarding

Flag Guarding is any intentional or unintentional interference with the ball carriers hands to limit the defender's ability to pull their flag. Flag guarding will result in a 5-yard penalty from the spot of the foul.



 

Pass Interference

Any physically restricting action by a defensive or offensive player to disrupt the other team’s ability to catch a pass. Includes holding/grabbing the other player’s shirt, arms, or hips, as well as any action to push-off the other player in order to create separation.

Offensive PI: Results in a loss of down and the ball is reverted to the original yardage. (if it was 2nd down when the penalty occurred, it would now be 4th down)

Defensive PI: Results in an Automatic first down being awarded to the offense and the ball is moved up15 yards from the original line of scrimmage.

In the case of a defensive PI in the endzone the ball is placed half the distance to the endzone.

 

Unnecessary Roughness

Any excessive physical action against an opposing player during or after the play. Includes: wrapping up, tackling, or grabbing and holding a ball carrier when trying to pull a flag, hitting a quarterback’s arm as a rusher, or roughly pushing an offensive player out of bounds. Any player who receives two unnecessary roughness penalties in one game shall be ejected from the game.

Defensive unnecessary roughness penalties will result in the offense being awarded a first down and 10 yards from the original line of scrimmage.

Offensive unnecessary roughness penalties will result in a loss of down and a penalty of 10 yards from the original line of scrimmage.

 

 

Unsportsmanlike conduct

Any action deemed excessively inappropriate by the officials.

Offensive Unsportsmanlike Conduct: ​Will result in a 10-yard penalty and a loss of down for the offense. 

Defensive Unsportsmanlike Conduct: Will result in a 10-yard penalty and an automatic  first down for the offense.

  1.  

  2. Overtime Rules:

If the game is tied at the end of regulation, the game will enter overtime. 

Overtime Structure:

Each Team will be given 3 chances on offense, to score either a 1- or 2-point conversion.  

Teams will Alternate Offensive Possessions.

Offenses may elect to go for 1 or 2 points between each attempt. 

The Team with the most points scored during their 3 attempts will win the game.

Examples of Penalties

Flag Guarding

Blocking

Charging

3-on-3 Basketball Tournament Rules

  1.  A coin flip shall determine which team gets the first possession. 

  2.  Each game will be played until one team reaches 21 points. A team must win by 2 points.

  3. Games are played on a half-court.

  4.  Standard two- and three-point shots apply.

  5. Once checked, the offensive player may pass, shoot or dribble the ball.

  6. No stalling is permitted. Stalling by the offensive team shall result in a turnover.

  7. No timeouts are permitted.

  8.  Substitutions can be made only on a dead ball. The ball is dead after every foul, violation, or basket.

  9. After a dead ball, the team on offense must check the ball with the defense. 

  10.  Defensive rebounds must be cleared regardless of whether the ball touched the rim.

  11. Steals (any change of possession) must also be cleared.

  12.  The ball is cleared when the player with the ball establishes both feet behind the 3-point line.

  13.  Fouls will be called by the court referee or be a joint decision between opposing players.

  14. Once a team reaches 5 fouls they will be in the bonus. Every foul committed against the offense will result in free throws.

  15.  Any foul called will result in the ball being awarded to the fouled team, there are no free throws before a team is in Bonus.

  16. The three-seconds in the lane rule will apply to all offensive players.

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