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Tournament Rules

Flag Football, Basketball, and Cornhole Rules

Flag-Football Rules:

Tournament Overview:

Sport: 5-on-5 Flag Football

Location: Tilles Park on Hampton 

 Time: 1:00 PM - 4:30 PM

 # of Teams: 8

Team Size: 8+ Players

Play Clock: Announcements will be made every 5 minutes, updating players on how much time remains in each round of games. 

Fields will be 80 yards total with 10-yard end zones by 30 yards

First place Team Winnings: Each player receives a Championship shirt, and their Team name is engraved on the South-City Classic 1st Place Trophy. Each player will also get a Raising Cane's Drawstring bag, golf towel and Box Combo gift card.

MVP: Will receive The Raising Canes MVP Player of the Day Prize. 



Players are asked to form teams themselves and enter as a team. 

People are welcome to sign-up the day of, but open roster spots are limited and may all be filled.

Contact us and we will help find you a team.

Players handle substitution at their team captain's preference.

Every team is asked to wear the same color shirts. Team colors will be assigned after registration.

Snacks and water will be provided to participants.

Flag-Football Tournament Schedule: Tentative (Based on # of Teams)

12:30 - Arrival and Team Sign-In

12:55 - Opening announcements and rule explanations.

1:00 - Each team will play 4, 20-minute games.

2:30 - Break and food. (30 Minutes)

Teams will be seeded in each division based on their record during the initial games.

3:00 - Single Elimination Tournament begins

4:00 - Championship Game

4:25 - MVP announced and Prize money presented to champions.

Rules and Penalties:

  1. All Games will be 20 minutes with a running clock; there will be a horn blown at the beginning and conclusion of games. 

  2. Drives that were already started when the horn is blown are allowed to continue until either, a touchdown or a turnover occurs. Then the game will end.

  3. Each team may have 5 players on the field at a time.

  4. Teams have 4 plays to pass half field and 4 more plays to score a touchdown.

  5. A first down is awarded when a team crosses midfield.

  6. The Center must snap the ball between their legs.

  7. Quarterback may scramble across the line of scrimmage only if rushed.

  8. The Quarterback may hand the ball off to any player.

  9. Any number of defenders are allowed to rush the quarterback after a second rush clock, which an official will count aloud before the defense is allowed to cross the line of scrimmage.

  10. The Quarterback must either throw the ball or cross the line of scrimmage within 6 seconds after the snap of the ball or the play will be called dead. Once called dead, the offense will lose the down and the ball will return to where it started.

  11. No blocking. Once an offensive player has caught the ball, all other offensive players must stop and are only allowed to be in the defenses way if their feet are planted. 

  12. No flag guarding. Flag Guarding is any intentional or unintentional interference with their hands by the ball carrier in the defender's ability to pull their flag. Flag guarding will result in the play being called dead at the spot of the foul. 

  13. It is the Offensive player's responsibility, when running with the ball, to move out of the defenses path. Any intentional or unintentional contact by the offense to “go through” a defender will be called as Charging and will result in the offensive player being marked down at the spot of the foul and a loss of down for the offense.

  14. Touchdowns are worth 6 points.

  15. Extra points are attempted from either the 5-yard line, for 1 point, or 10-yard line for 2 points.

  16. The ball is dead when it hits the ground, the offensive player’s flag is pulled from their belt, the ball-carrier steps out of bounds, or the ball-carrier’s body—outside of their hands or feet—touches the ground.

  17. All offensive penalties result in a loss of down and the ball reverted to the original yardage.

  18. All defensive penalties result in an automatic first down and some are associated with yardage.

  19. Delay of Game penalties only result in the loss of a play and the penalized team is given an additional 20 seconds to snap the ball. (Officials discretion)

  20. No physical punting or kickoffs, ball starts on the 5-yard line for all drives.

  21. Teams who elect to "punt" will give the ball to the opposing team at that team's 5-yard line.

  22. There are no run plays, including scrambling, whenever the ball begins within 5 yards of either half field or the goal line. 

  23. Once the ref spots the ball, teams will have 20 seconds to snap the ball.

  24. Each Team has two, 30-second time outs per game.

  25. Interceptions occurring on extra point attempts result only in a failed attempt. (You cannot return it)

Examples of Penalties

Flag Guarding



3-on-3 Basketball Rules

  1.  A coin flip shall determine which team gets the first possession. 

  2.  Each game will be played until one team reaches 21 points. A team must win by 2 points.

  3. Games are played on a half-court.

  4.  Standard two- and three-point shots apply.

  5. Once checked, the offensive player may pass, shoot or dribble the ball.

  6. No stalling is permitted. Stalling by the offensive team shall result in a turnover.

  7. No timeouts are permitted.

  8.  Substitutions can be made only on a dead ball. The ball is dead after every foul, violation, or basket.

  9. After a dead ball, the team on offense must check the ball with the defense. 

  10.  Defensive rebounds must be cleared regardless of whether the ball touched the rim.

  11. Steals (any change of possession) must also be cleared.

  12.  The ball is cleared when the player with the ball establishes both feet behind the 3-point line.

  13.  Fouls will be called by the court referee or be a joint decision between opposing players.

  14. Once a team reaches 5 fouls they will be in the bonus. Every foul committed against the offense will result in free throws.

  15.  Any foul called will result in the ball being awarded to the fouled team, there are no free throws before a team is in Bonus.

  16. The three-seconds in the lane rule will apply to all offensive players.

Cornhole Rules

 Game Play

  • Games will be played as Doubles.

  • Games will be a max of 15 Minutes In length.

  • Each team will stay in their designated lane for the whole game.

  • Players at the headboard will alternate pitching bags until each player has pitched all four of his/her bags.

  • Players at the footboard will take score and resume pitching back to the other board.

  • The top of an inning is completed when both players pitching from the headboard pitch all four bags; the bottom of the inning is completed when the remaining players pitching from the footboard pitch all four bags.


  1. The approved method of scoring for the sport of cornhole is “cancellation” scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each inning.

  2. Bag In-The-Count (Woody) : Any bag which comes to rest anywhere on top of the board. Each is worth one (1) point.

  3. Bag In-The-Hole (Cornhole) : Any bag which is thrown through the hole or knocked through the hole by another bag. Each is worth three (3) points.

  4. Foul Bags – Refers to any bag that has not been determined as Bag In-The-Count or Bag In-The Hole or was designated a foul bag as the result of rules violation

Player Pitching Rotation

  • The player or team who scored in the preceding inning has honor pitching first in the next inning. If neither player or team scores, the player or team who pitched first in the preceding frame shall retain first pitch in the next frame.

Position of Players During Pitching

  1. The pitcher must be behind the foul line at the time of release.

  2. A player must pitch all four bags from their designated side. 

  3. Players must pitch the bag with an under-hand release.


Foul Bag Rule Violations

  1. The following are rule violations that must be spotted and called by a player or assigned judge. The penalty is to declare the bag a foul bag, which requires the bags to be removed from the court prior to resuming play.

  2. Any bag pitched when the player has made contact with or crossed over the foul line.

  3. Any bag not delivered within the 20-second time limit

  4. Any bag that contacted the court or the ground before coming to rest on the board.

  5. Any bag that struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc.

  6. The offending team (who touches the bags) forfeits all remaining bags and tallies the score of just the bags thrown before the foul was reported

  7. The non-offending team tallies twelve (12) points as if they had thrown four Bag In-The-Holes (Cornholes) during the inning

  8. A bag that leaves a player’s hand once the final forward swing of the delivery process has started shall count as a pitched bag

  9. A bag that is accidentally dropped by a player before the final forward swing has started shall not be considered foul and may be picked up and pitched.

  10. Questions or Protests – If a player desires to make a protest, the protest shall be made to the judge or official at the time the problem occurs. The judge shall make the final ruling on all protests.

Determining Winners - Traditional 21

  • The game shall be played to twenty-one points. The first player/team to reach (without exceeding) that amount at the conclusion of an inning is the winner.

  • If the 15-minute time limit expires before either team has reached 21 points, the inning currently in play will be finished and the winner will be the team with the most points at that moment.

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