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League Rules

Basic Game Play:

  • Each team may only have 5 players on the field at a time.

  • All Games will be 40-minutes with two, 20-minute halves. The clock will run except for the last minute of the first half and the last two minutes of the second half.

  • During the last minute of the first half or two minutes of the second the clock will stop on:

    • Incomplete passes

    • An offensive player stepping out of bounds with possession of the ball before having their flag pulled.

    • Penalties  

  • The fields will be 60 yards long with 10 yard endzones (80 total) by 30 yards.

  • Teams have 4 plays to pass half field and 4 more plays to score a touchdown.

  • A first down is awarded when a team crosses midfield.

  • The Center must snap the ball from the ground and between their legs

  • The Quarterback may scramble across the line of scrimmage only if rushed.

  • The Quarterback may hand the ball off to any player.

  • Any number of defenders are allowed to rush the quarterback after a 2 second rush clock, which an official will count aloud before the defense is allowed to cross the line of scrimmage.

  • The Quarterback must either throw the ball or cross the line of scrimmage within 6 seconds after the snap of the ball or the play will be called dead. Once called dead, the offense will lose the down and the ball will return to where it started.

  • There is no physical punting or kickoffs, the ball starts on the 5-yard line for all drives.

    • Teams who elect to "punt" will give the ball to the opposing team on that team's 5-yard line.

  • There are no run plays, including scrambling, whenever the ball begins within 5 yards of either half field or the goal line. 

  • Once the ref spots the ball, teams will have 25 seconds to snap the ball.

  • Teams have 2, 30-second time-outs per half.

  • The ball is dead when it hits the ground, the offensive player’s flag is pulled from their belt, the ball-carrier steps out of bounds, or the ball-carrier’s body—outside of their hands or feet—touches the ground.

Scoring Plays:

  • Touchdowns are worth 6 points.

  • Extra points are attempted from either the 5-yard line, for 1 point, or the 10-yard line for 2 points.

  • Interceptions occurring on extra point attempts result only in a failed attempt. (You cannot return it)

 

Penalties:

 

  • Blocking: Once an offensive player has caught the ball, all other offensive players must stop and are only allowed to be in the defense’s way if their feet are planted. Blocking will result in the play being called dead at the spot of the block.

 

  • Flag guarding: Flag Guarding is any intentional or unintentional interference with the ball carriers hands to limit the defender's ability to pull their flag. Flag guarding will result in a 5-yard penalty from the spot of the foul.

  • Charging: It is the Offensive player's responsibility, when running with the ball, to move out of the defenses path. Any intentional or unintentional contact by the offense to “go through” a defender will be called as “Charging”. Charging will result in a 5-yard penalty from the spot of the foul.

    • If 2 Charging fouls are called on a player during a game, they must exit that game and wait until the next round.

  • Pass Interference: Any physically restricting action by a defensive or offensive player to disrupt the other team’s ability to catch a pass. Includes holding/grabbing the other player’s shirt, arms, or hips, as well as any action to push-off the other player in order to create separation.

    1. Offensive PI: Results in a loss of down and the ball is reverted to the original yardage. (if it was 2nd down when the penalty occurred, it would now be 4th down)

    2. Defensive PI: Results in an Automatic first down being awarded to the offense and the ball is placed at the spot of the infraction. In the case of a defensive PI in the endzone the ball is placed half the distance to the endzone.

  • Defensive Holding: Holding will be called whenever a defensive player grabs and substantially turns, slows-down, or trips-up an offensive receiver during their route, before the ball has left the QBs hands. Holding penalties will result in the offense being awarded a first down and 5-yards from the original line of scrimmage.

  • Delay of Game: results in a 5-yard loss and the penalized team is given an additional 25 seconds to snap the ball.

  • False Start: Any movement, other than when going into motion, by an offensive player after they have become "set". Will result in a 5-yard penalty on the offense and a replay of down.

  • Encroachment: When a defender crosses the line of scrimmage before the 2-second rush clock has been called. Will result in a 5-yard penalty and a replay of down being awarded to the offense.

  • Unnecessary Roughness: Any excessive physical action against an opposing player during or after the play. Includes: wrapping up, tackling, or grabbing and holding a ball carrier when trying to pull a flag, hitting a quarterback’s arm as a rusher, or roughly pushing an offensive player out of bounds. A player who receives two unnecessary roughness penalties in one game shall be ejected from the game.

    1. Defensive unnecessary roughness penalties will result in the offense being awarded a first down and 10 yards from the original line of scrimmage.

    2. Offensive unnecessary roughness penalties will result in a loss of down and a penalty of 10 yards from the original line of scrimmage.

  • Unsportsmanlike conduct: Any action deemed excessively inappropriate by the officials.

    1. Offensive Unsportsmanlike Conduct: ​Will result in a 10-yard penalty and a loss of down for the offense. 

    2. Defensive Unsportsmanlike Conduct: Will result in a 10-yard penalty and a first down for the offense.

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